Wednesday 3 March 2010

Game Night

I really wanted to make something today as i've spent a lot of time recently thinking about work and i wanted to see what would come out if i sat down and focussed on making something and so this evening was largely taken up with the making of a new pervasive game.

It's called Sniper's Alley and is just that:



A team of civilians try and make it from their starting area to a safe zone at the end of a long street, open square or city block carrying as many bags of shopping with them as they can.  They wear large signs on their front and back with a made up game name (preferably something monosyllabic like BAT)  written on it.

A hidden sniper in constant phone contact with a game master watches them through binoculars and when he gets a clear view of a player's game name he reveals it to the game master.  If correct the GM roles a six sided dice to determine the damage the sniper's shot has done and tells the relevant player they have been hit, they then have to behave accordingly: an arm hit means they can't carry their shopping bags, a leg hit means can't walk on that leg, a head or body hit means they are dead.

The game progresses as each team scores points for either getting their fellow live civilians and as many bags of shopping into the safe zone as possible, or in the case of the sniper scoring 'kills'.

Just to muddy the waters there is a third team: the human shields dressed in smurf blue.  They are the only ones who can officially spot the sniper and declare it to the GM, and to further ramp it up if the sniper shoots one of them he will have to deduct 4 points from his own score.

On paper it looks like it will be good fun to play, as well as quite hectic and tense.

There's a lot of elements of various bits and pieces in there that i'm uncertain as to how they'll translate into play.  The whole thing is under a Creative Commons  license over at Ludocity so pop over there for the more detailed rules and the reference sheet that i rather crudely bashed together tonight in photoshop:





Not quite sure what its all about yet, but it all feeds out of what i've been writing about for the past few days.  I have half formed idea about the performance of death in games which i'll get up here in the next couple of days, but in the meantime if you have any thoughts on the game, or want to play it and want more details please let me know.

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